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	<title>The Culexus Blog</title>
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	<link>http://culexus.com</link>
	<description>Copper lexus mmmmm</description>
	<lastBuildDate>Mon, 26 Jul 2010 21:07:37 +0000</lastBuildDate>
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		<title>Canto 34</title>
		<link>http://culexus.com/?p=165</link>
		<comments>http://culexus.com/?p=165#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:07:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=165</guid>
		<description><![CDATA[I&#8217;ve been working with some textures, and randomly felt like doing something &#8220;arty&#8221;. Here goes nothing. Will begin posting bigger Zymbiote updates as time progresses (just remember that time is relative) - Soyuz]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working with some textures, and randomly felt like doing something &#8220;arty&#8221;. Here goes nothing.</p>

<a href='http://culexus.com/?attachment_id=167' title='zym_gen_test0001'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_gen_test00011-150x150.jpg" class="attachment-thumbnail" alt="zym_gen_test0001" title="zym_gen_test0001" /></a>
<a href='http://culexus.com/?attachment_id=168' title='zym_gen_test0002'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_gen_test00021-150x150.jpg" class="attachment-thumbnail" alt="zym_gen_test0002" title="zym_gen_test0002" /></a>
<a href='http://culexus.com/?attachment_id=169' title='zym_gen_test0003'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_gen_test00031-150x150.jpg" class="attachment-thumbnail" alt="zym_gen_test0003" title="zym_gen_test0003" /></a>
<a href='http://culexus.com/?attachment_id=170' title='zym_gen_test0004'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_gen_test00041-150x150.jpg" class="attachment-thumbnail" alt="zym_gen_test0004" title="zym_gen_test0004" /></a>
<a href='http://culexus.com/?attachment_id=171' title='zym_gen_test0005'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_gen_test00051-150x150.jpg" class="attachment-thumbnail" alt="zym_gen_test0005" title="zym_gen_test0005" /></a>
<a href='http://culexus.com/?attachment_id=172' title='zym_gen_test0006'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_gen_test00061-150x150.jpg" class="attachment-thumbnail" alt="zym_gen_test0006" title="zym_gen_test0006" /></a>

<p>Will begin posting bigger Zymbiote updates as time progresses (just remember that <a href="http://developer.valvesoftware.com/wiki/Valve_Time">time is relative</a>)</p>
<p>- Soyuz</p>
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		</item>
		<item>
		<title>Plasma, how does it work?</title>
		<link>http://culexus.com/?p=158</link>
		<comments>http://culexus.com/?p=158#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:01:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=158</guid>
		<description><![CDATA[So I’ve been working on particles for … fun (I suppose?) and created 2 new fire particle systems, one “ordinary” and one “pure plasma” form. The whistles go WOOO - Soyuz]]></description>
			<content:encoded><![CDATA[<p>So I’ve been working on particles for … fun (I suppose?) and created 2  new fire particle systems, one “ordinary” and one “pure plasma” form.</p>

<a href='http://culexus.com/?attachment_id=160' title='zym_particle_test0000'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_particle_test00001-150x150.png" class="attachment-thumbnail" alt="zym_particle_test0000" title="zym_particle_test0000" /></a>
<a href='http://culexus.com/?attachment_id=162' title='zym_particle_test0001'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/07/zym_particle_test00012-150x150.png" class="attachment-thumbnail" alt="zym_particle_test0001" title="zym_particle_test0001" /></a>

<p>The whistles go WOOO</p>
<p>- Soyuz</p>
]]></content:encoded>
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		<title>Finally, dynamic shadows fixed</title>
		<link>http://culexus.com/?p=138</link>
		<comments>http://culexus.com/?p=138#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:23:28 +0000</pubDate>
		<dc:creator>BAZ</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=138</guid>
		<description><![CDATA[I&#8217;ve been really busy the last few months, so development has been rather slow on my end, but finally I am free! So a few days ago I threw together a dynamic shadows fix for Soyuz as a whole new HL2 mod, compiled it and it seems to be working ok, I imagine he&#8217;ll post ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been really busy the last few months, so development has been rather slow on my end, but finally I am free! So a few days ago I threw together a dynamic shadows fix for Soyuz as a whole new HL2 mod, compiled it and it seems to be working ok, I imagine he&#8217;ll post about it soon.</p>
<p>Now i&#8217;m finally free for the summer, I don&#8217;t know where I&#8217;m going to head my development. I&#8217;ve been working with the <a href="http://love2d.org/">LOVE engine</a> for a while, but I want to move onto something a little meatier. I was planning to try out XNA and test some Xbox 360 development, but typically my 360 RROD&#8217;d for the second time about a week ago (And this time out of warranty). So I guess 360 developments a miss.</p>
<p>I still might have a go with XNA, I don&#8217;t have any experience with C# but it shouldn&#8217;t take too long to catch on!</p>
<p>- BAZ</p>
]]></content:encoded>
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		<title>Good Evening, Mr. Bond</title>
		<link>http://culexus.com/?p=133</link>
		<comments>http://culexus.com/?p=133#comments</comments>
		<pubDate>Fri, 25 Jun 2010 23:15:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=133</guid>
		<description><![CDATA[How cryptic. - BAZ the Bear]]></description>
			<content:encoded><![CDATA[<p><a href="http://culexus.com/wp-content/uploads/2010/06/goodeveningbond.png"><img class="alignnone size-full wp-image-134" title="goodeveningbond" src="http://culexus.com/wp-content/uploads/2010/06/goodeveningbond.png" alt="" width="369" height="259" /></a></p>
<p>How cryptic.</p>
<p>- BAZ the Bear</p>
]]></content:encoded>
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		<title>Dynamic Shadows, I Choose You!</title>
		<link>http://culexus.com/?p=127</link>
		<comments>http://culexus.com/?p=127#comments</comments>
		<pubDate>Mon, 14 Jun 2010 22:13:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Modification]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=127</guid>
		<description><![CDATA[Just another quick update, been working with dynamic lights in Source for a while now (it&#8217;s a pain in the ass) and have settled with using environment projected texture shadowing, which means that we&#8217;ll have to recode the Engine to better fit our needs, but that isn&#8217;t going to happen until later this month. I&#8217;m ]]></description>
			<content:encoded><![CDATA[<p>Just another quick update, been working with dynamic lights in Source for a while now (it&#8217;s a pain in the ass) and have settled with using environment projected texture shadowing, which means that we&#8217;ll have to recode the Engine to better fit our needs, but that isn&#8217;t going to happen until later this month.</p>

<a href='http://culexus.com/?attachment_id=128' title='td_dynamic_surf_test0000'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_dynamic_surf_test0000-150x150.jpg" class="attachment-thumbnail" alt="td_dynamic_surf_test0000" title="td_dynamic_surf_test0000" /></a>
<a href='http://culexus.com/?attachment_id=129' title='td_dynamic_surf_test0001'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_dynamic_surf_test0001-150x150.jpg" class="attachment-thumbnail" alt="td_dynamic_surf_test0001" title="td_dynamic_surf_test0001" /></a>

<p>I&#8217;m also going to increase the projected texture resolution to remove the &#8220;grainy&#8221; feel to the shadows, and re-do some of the collision models on physical props.</p>
<p>- Soyuz</p>
]]></content:encoded>
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		<title>Bad Influence</title>
		<link>http://culexus.com/?p=116</link>
		<comments>http://culexus.com/?p=116#comments</comments>
		<pubDate>Sun, 13 Jun 2010 12:23:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Modification]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=116</guid>
		<description><![CDATA[Minor Update, pictures are self-explanatory. We will be adding our own models shortly. - Soyuz]]></description>
			<content:encoded><![CDATA[<p>Minor Update, pictures are self-explanatory.</p>

<a href='http://culexus.com/?attachment_id=117' title='td_surface_test0002'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test00021-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0002" title="td_surface_test0002" /></a>
<a href='http://culexus.com/?attachment_id=118' title='td_surface_test0003'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test0003-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0003" title="td_surface_test0003" /></a>
<a href='http://culexus.com/?attachment_id=119' title='td_surface_test0004'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test0004-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0004" title="td_surface_test0004" /></a>
<a href='http://culexus.com/?attachment_id=120' title='td_surface_test0005'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test0005-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0005" title="td_surface_test0005" /></a>
<a href='http://culexus.com/?attachment_id=121' title='td_surface_test0006'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test0006-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0006" title="td_surface_test0006" /></a>
<a href='http://culexus.com/?attachment_id=122' title='td_surface_test0007'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test0007-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0007" title="td_surface_test0007" /></a>

<p>We will be adding our own models <a href="http://developer.valvesoftware.com/wiki/Valve_Time">shortly</a>.</p>
<p>- Soyuz</p>
]]></content:encoded>
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		</item>
		<item>
		<title>It&#8217;s Integral to the Implementation of Everything</title>
		<link>http://culexus.com/?p=107</link>
		<comments>http://culexus.com/?p=107#comments</comments>
		<pubDate>Sat, 12 Jun 2010 15:22:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=107</guid>
		<description><![CDATA[So&#8230; As of recent events, or lack off, I&#8217;ve decided to actually begin creating something with the textures provided by Mike. So after one hour of work I&#8217;ve finished a some kind of surface tunnel, enclosed with snow (beats me). To start off I&#8217;m going to fix the lighting and re-do the HDR outside (since ]]></description>
			<content:encoded><![CDATA[<p>So&#8230; As of recent events, or lack off, I&#8217;ve decided to actually  begin creating something with the textures provided by Mike. So after  one hour of work I&#8217;ve finished a some kind of surface tunnel, enclosed  with snow (beats me).</p>

<a href='http://culexus.com/?attachment_id=108' title='td_surface_test0000'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test00002-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0000" title="td_surface_test0000" /></a>
<a href='http://culexus.com/?attachment_id=109' title='td_surface_test0001'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_surface_test00012-150x150.jpg" class="attachment-thumbnail" alt="td_surface_test0001" title="td_surface_test0001" /></a>

<p>To start off I&#8217;m going to fix the lighting and re-do the HDR outside (since you can&#8217;t see ANYTHING if you look directly outside) then I&#8217;m going to add more props and add a couple of rooms and probably some geometry to the corridor, to keep it from feeling so plain.</p>
<p>So stay tuned?</p>
<p>- Soyuz</p>
]]></content:encoded>
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		<item>
		<title>EBMs Be Gone</title>
		<link>http://culexus.com/?p=90</link>
		<comments>http://culexus.com/?p=90#comments</comments>
		<pubDate>Fri, 11 Jun 2010 15:33:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Source Engine]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=90</guid>
		<description><![CDATA[So after consulting the problematic events after the last blog post with Mike we decided to skip the whole bump mapping idea &#8212; instead we added normal maps (yay!) This was the result: Personally I see it as an improvement&#8230; though considering how the last version was broken I suppose that doesn&#8217;t say much. - ]]></description>
			<content:encoded><![CDATA[<p>So after consulting the problematic events after the last <a href="http://culexus.com/?p=75">blog post</a> with Mike we decided to skip the whole bump mapping idea &#8212; instead we added normal maps (yay!) This was the result:</p>

<a href='http://culexus.com/?attachment_id=91' title='td_test_text_010006'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010006-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010006" title="td_test_text_010006" /></a>
<a href='http://culexus.com/?attachment_id=92' title='td_test_text_010007'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010007-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010007" title="td_test_text_010007" /></a>
<a href='http://culexus.com/?attachment_id=93' title='td_test_text_010008'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010008-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010008" title="td_test_text_010008" /></a>
<a href='http://culexus.com/?attachment_id=94' title='td_test_text_010009'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010009-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010009" title="td_test_text_010009" /></a>

<p>Personally I see it as an improvement&#8230; though considering how the last version was broken I suppose that doesn&#8217;t say much.</p>
<p>- Soyuz</p>
]]></content:encoded>
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		</item>
		<item>
		<title>To Texture or to Not Texture, That is the Question</title>
		<link>http://culexus.com/?p=75</link>
		<comments>http://culexus.com/?p=75#comments</comments>
		<pubDate>Thu, 10 Jun 2010 20:39:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=75</guid>
		<description><![CDATA[So I&#8217;ve finally gotten around to fixing Hammer and trying out Mike&#8217;s new textures. The result was pretty good, except for some EXTREME BUMP MAPS (EBM from now on). (The picture which is really dark shows one of these EBMs, the engine is tricked into thinking the wall is insanely &#8220;deep&#8221; within the texture, making ]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve finally gotten around to fixing Hammer and trying out Mike&#8217;s new <a href="http://culexus.com/?p=70">textures</a>.</p>
<p>The result was pretty good, except for some EXTREME BUMP MAPS (EBM from now on).</p>

<a href='http://culexus.com/?attachment_id=76' title='td_test_text_010000'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010000-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010000" title="td_test_text_010000" /></a>
<a href='http://culexus.com/?attachment_id=77' title='td_test_text_010001'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010001-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010001" title="td_test_text_010001" /></a>
<a href='http://culexus.com/?attachment_id=78' title='td_test_text_010002'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010002-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010002" title="td_test_text_010002" /></a>
<a href='http://culexus.com/?attachment_id=79' title='td_test_text_010003'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010003-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010003" title="td_test_text_010003" /></a>
<a href='http://culexus.com/?attachment_id=80' title='td_test_text_010004'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010004-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010004" title="td_test_text_010004" /></a>
<a href='http://culexus.com/?attachment_id=81' title='td_test_text_010005'><img width="150" height="150" src="http://culexus.com/wp-content/uploads/2010/06/td_test_text_010005-150x150.jpg" class="attachment-thumbnail" alt="td_test_text_010005" title="td_test_text_010005" /></a>

<p>(The picture which is really dark shows one of these EBMs, the engine  is tricked into thinking the wall is insanely &#8220;deep&#8221; within the texture,  making it black when you use a flashlight on it)</p>
<p>- Soyuz</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Textures and more textures&#8230;</title>
		<link>http://culexus.com/?p=70</link>
		<comments>http://culexus.com/?p=70#comments</comments>
		<pubDate>Sat, 05 Jun 2010 22:33:22 +0000</pubDate>
		<dc:creator>Mikael</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://culexus.com/?p=70</guid>
		<description><![CDATA[So, I&#8217;ve spent some time making a bunch of textures for Alex this evening. Nothing special, just some environment textures for something I don&#8217;t even know anything about. Well, knock yourselves out. That&#8217;ll be all for tonight. Sleep well. -Mikael]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;ve spent some time making a bunch of textures for Alex this evening. Nothing special, just some environment textures for something I don&#8217;t even know anything about.</p>
<p>Well, knock yourselves out.</p>
<p><img src="http://www.culexus.com/MetalFloor2.jpg" alt="Metal Floor Texture" /><br />
<img src="http://www.culexus.com/concrete1.jpg" alt="Concrete Wall Texture" /><br />
<img src="http://www.culexus.com/concrete2.jpg" alt="Concrete Wall Texture" /><br />
<img src="http://www.culexus.com/concrete3.jpg" alt="Concrete Wall Texture" /><br />
<img src="http://www.culexus.com/concrete4.jpg" alt="Concrete Wall Texture" /><br />
<img src="http://www.culexus.com/Tile.jpg" alt="Floor Texture" /><br />
<img src="http://www.culexus.com/Tile2.jpg" alt="Floor Texture" /><br />
<img src="http://www.culexus.com/Tile3.jpg" alt="Floor Texture" /></p>
<p>That&#8217;ll be all for tonight. Sleep well.</p>
<p>-Mikael</p>
]]></content:encoded>
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