Archive for July, 2010

Canto 34

I’ve been working with some textures, and randomly felt like doing something “arty”. Here goes nothing.

Will begin posting bigger Zymbiote updates as time progresses (just remember that time is relative)

- Soyuz

Plasma, how does it work?

So I’ve been working on particles for … fun (I suppose?) and created 2 new fire particle systems, one “ordinary” and one “pure plasma” form.

The whistles go WOOO

- Soyuz

Finally, dynamic shadows fixed

I’ve been really busy the last few months, so development has been rather slow on my end, but finally I am free! So a few days ago I threw together a dynamic shadows fix for Soyuz as a whole new HL2 mod, compiled it and it seems to be working ok, I imagine he’ll post about it soon.

Now i’m finally free for the summer, I don’t know where I’m going to head my development. I’ve been working with the LOVE engine for a while, but I want to move onto something a little meatier. I was planning to try out XNA and test some Xbox 360 development, but typically my 360 RROD’d for the second time about a week ago (And this time out of warranty). So I guess 360 developments a miss.

I still might have a go with XNA, I don’t have any experience with C# but it shouldn’t take too long to catch on!

- BAZ

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