Just another quick update, been working with dynamic lights in Source for a while now (it’s a pain in the ass) and have settled with using environment projected texture shadowing, which means that we’ll have to recode the Engine to better fit our needs, but that isn’t going to happen until later this month.

I’m also going to increase the projected texture resolution to remove the “grainy” feel to the shadows, and re-do some of the collision models on physical props.

- Soyuz